

While exploring the darkest corners of his subconscious, Lloyd learns how to survive the nightmare by bending the laws of physics and manipulating the fluid fabric of the dream world. To Lloyd's misfortune, the dream quickly turns into a nightmare and all attempts to wake up end in failure. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.Wlad's philosophy very much reminds me of what it was like in the early days of making games for Blizzard.DARQ tells the story of Lloyd, a boy who becomes aware of the fact that he is dreaming. In this book, I describe how I did it. If you're an aspiring developer wanting to make a living from making games, this book is for you.The book guides you through a step-by-step process of making a commercial game. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019 (Metacritic). It made it to the "Top Selling," "New and Popular," and "Featured and Recommended" tabs on Steam. With $0 spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. DARQ won numerous awards, such as The Best Game of the MIX / PAX, and received a user rating of 9 out of 10. DARQ was in the TOP 50 of the most wishlisted games on Steam before launch. This book is for beginners and assumes no knowledge of game development on the reader's part.As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. If you know nothing about game development, you're basically me before I started working on my first game DARQ.
